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"Rise Of Legends" and "Re-Mission" are the two latest
releases I've worked on.
"Re-Mission" has just been released. Have seen it on the news several times. It was great to be part
of a project that has helped sick people get through trying times. Hopefully it adds even a little comfort to those
battling cancer.
One of our consultants on the project has passed away due to cancer. He was a very cool and
caring person. One of the nicest people you could ever meet. Wish I had the pleasure of knowing him better.
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Hello,
I have just finished several minutes of animation for a CO trial and a vehicular manslaughter case.
Currently producing freelance work for a two upcoming game titles; creating all the character assets
and getting them to work in the Torque engine.
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Suddenly loose ends started coming together, and abstract experiences began to focus themselves. I know just
what niche I fill in the world of games and electronic entertainment; the role of overseeing the initial integration
of the art department into the design, engineering, and programming production pipeline.
Contact me if you are a smaller company that does not want to hire separate artists to model,
texture, rig, animate, and deal with the technical aspects of getting characters into your game. I have extensive experience creating every
facet a game character requires, as well as ensuring its efficient functionality in the game. How to diagnose problems,
constantly learn and implement new software, oversee other artists, stick to a schedule, prioritize tasks, act as
a conduit between art and all others, and above all- know where to look if the frame rate slows.
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Hello!
My dream has always been to create unique, entertaining characters for film and games; perhaps also
contribute some comedic content. I attended the Graduate School of Medical Illustration to further refine
my hand in strict and disciplined environment. From there I proceeded to work at the University Of Medicine And Dentistry
Of New Jersey, and created hundreds of illustrations for a medical textbook. Then a move to San Francisco, and have
been building, texturing, rigging, and animating videogame characters since 1994.
I cannot wait to once again employ my craft! Should an employer be inclined to
hire me, I will bring the talent and work ethic that has accompanied me through many late nights, and the successful completion
of several released game titles.
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