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"Rise Of Legends" and "Re-Mission" are the two latest releases I've worked on.

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Click below for Youtube links to some of my work on "Rise Of Legends".

Click to view: Animated all the large robots and principal human characters.

Click to view: Animated the characters during the first third of the segment.

Click to view: Animated the fighting robots, and the human characters that follow the battle sequence.

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YouTube links to "Re-Mission"

"Re-Mission" spot on NBC

The Making Of "Re-Mission"

"Re-Mission" has just been released. Have seen it on the news several times. It was great to be part of a project that has helped sick people get through trying times.  Hopefully it adds even a little comfort to those battling cancer.
 
One of our consultants on the project has passed away due to cancer.  He was a very cool and caring person. One of the nicest people you could ever meet.  Wish I had the pleasure of knowing him better. 

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Hello,
 
I have just finished several minutes of animation for a CO trial and a vehicular manslaughter case. 
 
Currently producing freelance work for a two upcoming game titles; creating all the character assets and getting them to work in the Torque engine.
 

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Suddenly loose ends started coming together, and abstract experiences began to focus themselves.  I know just what niche I fill in the world of games and electronic entertainment; the role of overseeing the initial integration of the art department into the design, engineering, and programming production pipeline. 
 
Contact me if you are a smaller company that does not want to hire separate artists to model, texture, rig, animate, and deal with the technical aspects of getting characters into your game. I have extensive experience creating every facet a game character requires, as well as ensuring its efficient functionality in the game.  How to diagnose problems, constantly learn and implement new software, oversee other artists, stick to a schedule, prioritize tasks, act as a conduit between art and all others, and above all-   know where to look if the frame rate slows.  
 

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Hello!

My dream has always been to create unique, entertaining characters for film and games; perhaps also contribute some comedic content.  I attended the Graduate School of Medical Illustration to further refine my hand in strict and disciplined environment.  From there I proceeded to work at the University Of Medicine And Dentistry Of New Jersey, and created hundreds of illustrations for a medical textbook.  Then a move to San Francisco, and have been building, texturing, rigging, and animating videogame characters since 1994. 

I cannot wait to once again employ my craft!   Should an employer be inclined to hire me, I will bring the talent and work ethic that has accompanied me through many late nights, and the successful completion of several released game titles.